1A
(1A - 6A) Become less intense - Rays' bay
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4
5
6
7
8
9
10
11
12
13
14
15
16
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18
Across
  1. 1A
    (1A - 6A) Become less intense - Rays' bay
  2. 6A
    (1A - 6A) Become less intense - Rays' bay
  3. 11A
    (11A - 12A) They may be bold or bright - Caesar's land?
  4. 12A
    (11A - 12A) They may be bold or bright - Caesar's land?
  5. 13A
    (13A - 14A) Genuine, slangily - Not genuine, slangily
  6. 14A
    (13A - 14A) Genuine, slangily - Not genuine, slangily
  7. 15A
    (15A - 16A) Not quite right - Remove what's not quite right, perhaps
  8. 16A
    (15A - 16A) Not quite right - Remove what's not quite right, perhaps
  9. 17A
    (17A - 18A) Key principle - Glitter, brightness
  10. 18A
    (17A - 18A) Key principle - Glitter, brightness
Down
  1. 1D
    (1D - 6D) Area with many tall peaks - Namesake of an ocean
  2. 2D
    (2D - 7D) Tree that sounds like a sandy place - React to with "<3", say
  3. 3D
    (3D - 8D) Gallagher, but not Markle - Try to prove a point
  4. 4D
    (4D - 9D) Button next to play - Stale, overused
  5. 5D
    (5D - 10D) Positive quality - Had to end fast?
  6. 6D
    1D - 6D) Area with many tall peaks - Namesake of an ocean
  7. 7D
    (2D - 7D) Tree that sounds like a sandy place - React to with "<3", say
  8. 8D
    (3D - 8D) Gallagher, but not Markle - Try to prove a point
  9. 9D
    (4D - 9D) Button next to play - Stale, overused
  10. 10D
    (5D - 10D) Positive quality - Had to end fast?
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