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Twin Minis

· By SporcleMirror · Published 2022-05-30T16:48:53.322Z

Constructor's Note
You'll have to figure out which clue in each pair goes in which mini. The order of the two minis doesn't matter.
Checking for previous play data...

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  • SporcleMirror constructor · 2022-05-30T16:51:06.704Z
    Feedback would be much appreciated - if I were to make more of these, should I go for easier clues or were the tougher clues manageable even with the twin gimmick?
    • Mike D 🤓2:47 · 2022-05-30T22:25:08.274Z
      Fun one! I would say the difficulty was just right for me. Not sure I would've gotten it without the vowel clue - that gave me ATLAS1D(1D - 6D) Area with many tall peaks - Namesake of an ocean[-----] and a foothold for the rest of them.
      • Maxish 🤓6:24 · 2022-05-30T23:06:29.480Z
        I love the idea! I had a lot of trouble navigating. That could just be me.
        • Mike D 🤓2:47 · 2022-05-30T23:17:41.076Z
          Sort of same - I wonder if you could duplicate the clues rather than using the - to make it easier
        • Jon 🤓6:39 · 2022-05-31T03:37:50.612Z
          Took a while to get into a groove.
          • LCL 🤓15:24 · 2022-05-31T04:15:01.136Z
            I got ATLAS1D(1D - 6D) Area with many tall peaks - Namesake of an ocean[-----] as one of the last in my right grid and so had to reverse them. The twinning made the puzzles a LOT harder, at least for me (15 minutes!) but it was a nice meaty puzzle. It was fun to discover the trick answer ACUTE15A(15A - 16A) Not quite right - Remove what's not quite right, perhaps[-----]. I suppose you could vary the difficulty, perhaps mentioning how hard it is in the title. Either way, I'll try them again. Thanks! Kind of like a two-sided jigsaw puzzle (which I've only heard of thus far). Hmm... you could add more grids, making them exponentially harder. No, I didn't just say that and you didn't just read it.
            • kieranjboyd 🤓2:50 · 2022-05-31T05:39:07.125Z
              Twinis! This is the kind of twist on crosswords that I love! With mirrored seed entries!
              This was the right level of difficulty for me. The vowel hint ended up helping but in the wrong way - I had ANDES in the left grid for 1D1D(1D - 6D) Area with many tall peaks - Namesake of an ocean[-----], and then was able to put IDEAS12A(11A - 12A) They may be bold or bright - Caesar's land?[-----] on the right and finish that half, before swapping back to the left and correcting my mistake.
              That made me think of two options/alternatives instead of disambiguating the two grids via instructions:
              1. Make the 5x11 (or n×(2n+1) ...) a Schrodinger, and accept either arrangement
              2. Make it a 5x5 with two distinct solutions, and let the solvers pick one (this does mean you only solve half the puzzle though, kinda)
              Either way, great job!
              • SporcleMirror constructor · 2022-05-31T12:51:04.524Z
                Alternative 1 implemented, thanks!
              • sjones8888 9:07 · 2022-06-01T19:08:23.394Z
                Loved it! It was a little on the hard end, but the format is excellent. Slightly easier clues would be my preference, but I'll still enjoy them if they're this hard.
                • ariel haymarket 2:02 · 2022-08-12T17:52:05.713Z
                  Holy shit
                  • SporcleMirror constructor · 2022-08-12T20:50:09.781Z
                    This one was the "experimental" first entry in the twin minis series, definitely turned out to be the hardest of the three... I can't blame you if it gave you trouble.
                    • ariel haymarket 2:02 · 2022-08-12T23:16:17.764Z
                      this was on the level of the Twins puzzles in Games magazine but just so gd damn elegant.
                  1A
                  (1A1A(1A - 6A) Become less intense - Rays' bay[-----] - 6A6A(1A - 6A) Become less intense - Rays' bay[-----]) Become less intense - Rays' bay
                  1
                  2
                  3
                  4
                  5
                  6
                  7
                  8
                  9
                  10
                  11
                  12
                  13
                  14
                  15
                  16
                  17
                  18
                  Across
                  1. 1A
                    (1A1A(1A - 6A) Become less intense - Rays' bay[-----] - 6A6A(1A - 6A) Become less intense - Rays' bay[-----]) Become less intense - Rays' bay
                  2. 6A
                    (1A1A(1A - 6A) Become less intense - Rays' bay[-----] - 6A6A(1A - 6A) Become less intense - Rays' bay[-----]) Become less intense - Rays' bay
                  3. 11A
                    (11A11A(11A - 12A) They may be bold or bright - Caesar's land?[-----] - 12A12A(11A - 12A) They may be bold or bright - Caesar's land?[-----]) They may be bold or bright - Caesar's land?
                  4. 12A
                    (11A11A(11A - 12A) They may be bold or bright - Caesar's land?[-----] - 12A12A(11A - 12A) They may be bold or bright - Caesar's land?[-----]) They may be bold or bright - Caesar's land?
                  5. 13A
                    (13A13A(13A - 14A) Genuine, slangily - Not genuine, slangily[-----] - 14A14A(13A - 14A) Genuine, slangily - Not genuine, slangily[-----]) Genuine, slangily - Not genuine, slangily
                  6. 14A
                    (13A13A(13A - 14A) Genuine, slangily - Not genuine, slangily[-----] - 14A14A(13A - 14A) Genuine, slangily - Not genuine, slangily[-----]) Genuine, slangily - Not genuine, slangily
                  7. 15A
                    (15A15A(15A - 16A) Not quite right - Remove what's not quite right, perhaps[-----] - 16A16A(15A - 16A) Not quite right - Remove what's not quite right, perhaps[-----]) Not quite right - Remove what's not quite right, perhaps
                  8. 16A
                    (15A15A(15A - 16A) Not quite right - Remove what's not quite right, perhaps[-----] - 16A16A(15A - 16A) Not quite right - Remove what's not quite right, perhaps[-----]) Not quite right - Remove what's not quite right, perhaps
                  9. 17A
                    (17A17A(17A - 18A) Key principle - Glitter, brightness[-----] - 18A18A(17A - 18A) Key principle - Glitter, brightness[-----]) Key principle - Glitter, brightness
                  10. 18A
                    (17A17A(17A - 18A) Key principle - Glitter, brightness[-----] - 18A18A(17A - 18A) Key principle - Glitter, brightness[-----]) Key principle - Glitter, brightness
                  Down
                  1. 1D
                    (1D1D(1D - 6D) Area with many tall peaks - Namesake of an ocean[-----] - 6D6D1D - 6D) Area with many tall peaks - Namesake of an ocean[-----]) Area with many tall peaks - Namesake of an ocean
                  2. 2D
                    (2D2D(2D - 7D) Tree that sounds like a sandy place - React to with "<3", say[-----] - 7D7D(2D - 7D) Tree that sounds like a sandy place - React to with "<3", say[-----]) Tree that sounds like a sandy place - React to with "<3", say
                  3. 3D
                    (3D3D(3D - 8D) Gallagher, but not Markle - Try to prove a point[-----] - 8D8D(3D - 8D) Gallagher, but not Markle - Try to prove a point[-----]) Gallagher, but not Markle - Try to prove a point
                  4. 4D
                    (4D4D(4D - 9D) Button next to play - Stale, overused[-----] - 9D9D(4D - 9D) Button next to play - Stale, overused[-----]) Button next to play - Stale, overused
                  5. 5D
                    (5D5D(5D - 10D) Positive quality - Had to end fast? [-----] - 10D10D(5D - 10D) Positive quality - Had to end fast?[-----]) Positive quality - Had to end fast?
                  6. 6D
                    1D1D(1D - 6D) Area with many tall peaks - Namesake of an ocean[-----] - 6D6D1D - 6D) Area with many tall peaks - Namesake of an ocean[-----]) Area with many tall peaks - Namesake of an ocean
                  7. 7D
                    (2D2D(2D - 7D) Tree that sounds like a sandy place - React to with "<3", say[-----] - 7D7D(2D - 7D) Tree that sounds like a sandy place - React to with "<3", say[-----]) Tree that sounds like a sandy place - React to with "<3", say
                  8. 8D
                    (3D3D(3D - 8D) Gallagher, but not Markle - Try to prove a point[-----] - 8D8D(3D - 8D) Gallagher, but not Markle - Try to prove a point[-----]) Gallagher, but not Markle - Try to prove a point
                  9. 9D
                    (4D4D(4D - 9D) Button next to play - Stale, overused[-----] - 9D9D(4D - 9D) Button next to play - Stale, overused[-----]) Button next to play - Stale, overused
                  10. 10D
                    (5D5D(5D - 10D) Positive quality - Had to end fast? [-----] - 10D10D(5D - 10D) Positive quality - Had to end fast?[-----]) Positive quality - Had to end fast?
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